>> Anonymous 01/10/21(Sun)01:34:30 No.27297633▶>>27297662 >>27297674 File: file.png (1.08 MB, 1044x582) 1.08 MB Banjoe Kazooie always gave me an uncomfortable feel. So many levels just feel off, like there's something sinister you're just not seeing. >> Anonymous 01/10/21(Sun)01:44:31 No.27297662▶ >>27297633 The technology used for the N64 isn't pixelly enough to look arcade like the PS1, but is still jaggy and lacks the polygons required to make halfway convincing renders. Its like an uncanny valley feeling, your sense of size and scale is thrown out of the window, as clearly shown in your screenshot You're also a tiny character in most games almost always "trapped" inside a world that is astronomically huger than you, and is alive in a non human like way Also, you're aware at all times that theres like, nothing behind the textures. Behind the walls, there's just infinite blackness... >> Anonymous 01/10/21(Sun)01:47:24 No.27297674▶>>27297684 >>27297692 >>27297712 File: hqdefault.jpg (15 KB, 480x360) 15 KB >>27297633 holy shit i thought i was the only one who thought this.i don't even know how to put it a lot of the game just feels... weird... >> Anonymous 01/10/21(Sun)01:49:09 No.27297684▶ >>27297674 Its a bad nightmare but not a shocking one more like feelings of isolation >> Anonymous 01/10/21(Sun)01:50:47 No.27297692▶>>27297712 File: sh32016-08-1719-34-02euuh7.jpg (1.32 MB, 1920x1080) 1.32 MB >>27297674 That pic is Rusty Bucket Bay right? That level always felt so wrong man, something about all the rusty surfaces just creeped me out. It reminds me a little of the alternate reality parts in Silent Hill where everything becomes old and rusted.