MARIO IF HE REAL AUGUST 2020 all 3 parts ================ SUPER MARIO 64 WEIRD STUFF which apparently came out May 2020 === "Mario if he real". a forced meme as of june 2020, but i'm behind on my creeps and this is fun. ---------- Mario 64 is connected to all other N64 games via hardware quantum tunneling which Nintendo was experimenting with at the time. There exists some basic coding which is evident across all N64 releases after Mario 64 which allows it to interact with these games in subtle ways. Data miners have been unearthing these secrets for years now but Nintendo has been keeping this information suppressed through intimidation tactics against hackers/leakers (Nintendo have notoriously taken action against fan projects which used modified code based on the original N64 library games). These changes would have been substantial, tweaking minor things in some games and unlocking entirely new and unseen content in others. This exciting new technology was an open industry secret in the late 90s and, according to some old Konami employees, was even emulated/parodied by Metal Gear Solid's Psycho Mantis using his "psychic abilities" to read the player's PS1 memory card. As early as 1998 however there were several lawsuits filed against Nintendo by children's parents who sued for "legal damages". While these lawsuits have been officialy expunged from public records as of today, they were apparently settled out of court for a substantial amount. As early as 1999, ex-Nintendo employees recall being instructed to erase any physical or digital records of the HQT (hardware quantum tunneling) technology from their files. In a leaked Nintendo business insider document released in 2010, CEO Satoru Iwata was quoted as saying (in response to questions about digital preservation of older Nintendo titles) that any game produced before 1999 had already been digitally preserved by Nintendo themselves and that any physical media are best left alone. Although very little documentation exists of the hardware today, it is very unlikely that it caused considerable financial or legal damage to Nintendo overall. Whether it exists or not remains as speculation. --- Psycho Mantis was able to do that as the game could read information from your console to see what games had recently been played on it... That's all. --- You know, this kind of reminds me of an idea I had for a creepypasta that would involve some special software that intensifies the feelings of games and makes them too intense to handle, and there is a giant cover-up for it and stuff, I just never got around to it and can't be bothered with it lately because I'm too busy writing for money. --- Hey /x/ I keep seeing this weird thing appear in the game. It looks like peach but it’s unfinished it’s solid white and has red hair and no face. Anyone know what’s up with that? --- I do not trust any game that legitimately has parallel universes off-camera you can visit, explanations be damned --- (img of soundcanvas sc-88 pro) Can someone explain the "Enchanted SC-88 samples"? I haven't seen any elaboration on it. --- Has anyone created a mod for SM64 yet that adds in all this creepy shit? The game's source code has been leaked entirely and people have picked it apart and studied it more thoroughly than any other video game in history so I can't imagine there not being some mods on the way that turn it into a Petscop-esque experience. --- > Even though this is a larp, there was something strange about the N64. The games were not always consistent and text and graphics would change constantly. The RAM capabilities weren't in line with the processor and GPU, which resulted in throttled performance. The games that utilised the RAM expansion pak were much more stable. ----- i know, i basically thought the same thing as you when i first saw these threads. i want there to be something, but think about how much coordinated autism has been focused on the game. like all the speed runners and mods n stuff. makes me think that there isnt much left, and no creepypasta content even gets posted in these lame threads. i guess a few bored people keep spamming them. the only thing i can say is the game always had a dream like quality to me, but its just cause its abstract, minimal, and creative. not scary or paranormal. i did hear that the development team was pushed so hard working on the game that a few of them almost had mental breakdowns or came close to being an hero. in case anyone else reads this check out some of the rom hacks, star road is pretty much good enough to feel like a sequel, lots of other good ones too --- https://www.youtube.com/watch?v=8zjhtSeocXc [Embed] I just realized SM64 has a very Alejandro Jodorowsky type vibe to it >high contrasts, bright colors but still ominous >focus on odd, symmetrical interiors/exteriors >Jodorowsky has lots of explicit occultism, SM64 has lots of unexplained shit that makes people feel uneasy >None of the characters feel like "characters," just weird beings whose job it is to guide you deeper into the otherwise empty worlds --- Simple explanation is, it’s like making a creepy pasta that’s vague vs one that over explains. If you set out to make mysterious you can’t do it as well as what happens naturally. Super Mario 64 is an early 3D game. IMO it’s aged poorly compared to BK but whatever my point is that it’s early oddness makes it so weird/mysterious plus Nintendo while not trying too hard like they did with MM as you said they did have weird subtle details like the extra ball after defeating the King Bom-Omb --- ( asking questions about a photo of a small Spanish town ) NIntendo decided to use it as an unreachable background image in one of the levels of the game. The level of the game seems to provoke feelings of unease/dread in some players and there is ongoing speculation that that level is in fact an artificial-intelligence schematic of the human brain. --- ( wet dry world ) shiaaat... this level indeed left me with dread and unease.. it's been 20 some years I last played this game, but damn.. still remember that feeling right now very vividly --- I remember that part of the level really well, for some reason I always had very much fun going down there. But very strange when I think about it. --- ( tick tock clock img ) I'm not even joking about this, ever since I was a kid I remember very well there being two Rabbits-one very fat and large and one small-inside the glass part of the clock. It's been years since I thought about it but it's such an incredibly distinct and specific memory. I never saw them for myself, but somehow I just thought they were real. --- Yes Also Princess Luna is Sophia Notice how Princess Luna is more beautiful than Peach Nintendo is trying to tell you that praising Sophia takes you higher than praising Peach, also notice how Luna's domain extends across the universe whereas Peach is stuck within the realm of the mushroom kingdom THE SIGNS ARE ALL AROUND YOU BUT YOU DON'T LISTEN notice how bowser has an endless staircase, this is a joke, because even though mario disables the endless staircase he is still stuck in the endless cycle of chasing Peach WAKE UP --- >>25181737 .............. my brother and I had two stuffed rabbits, one big blue and fat and the other small and beige. We used to pretend they lived in the game... --- Nice to see the creepy vibes of Mario 64 brought to light even if most of it is just memes. Mario games to this day greatly influence my dreams for some odd reason, probably because of how prominent it was in my childhood. --- dont know why you'd think that, i really wanted to live there when i first played it, it looked cool living in a city underwater --- Wet Dry World was most likely a testing stage for underwater physics and game mechanics. --- Why doesn’t Luigi’s Mansion have these kinds of conspiracies? Like The Huntsman, Elh, the Kitchen Portrait Ghost, Luigi killing himself, E. Gadd is the villain, Dead children, Madame Clairvoya letting herself be captured, the phonograph, Bogmire is the Grim Reaper, depressed Luigi, Luigi being a murderer, “creature screech” There’s so much potential! --- what does all of this symbolism mean? why is nothing explained? Nintendo said that they wanted Majora to be mysterious but never will it be comparable to this. --- > Sunshine actually has SOUL, which 64 lacks it does, but it is also very poorly made. --- Yeah wasn't going to fall for it anyway bud. Aside from modded roms and skin swaps with BK/DK there really isn't anything spectacular in the real vanilla version on mario 64. The Luigi thing is bullshit, and all the rest I heard rumors about years ago were too. I mean yeah you can hack him in now easily, but it wasn't that way back in the day on a real rom. Aside from some out of bounds glitches there isn't anything worth mentioning in the vanilla game that I know of. I saw this thread and was like cool mario 64, but it seems to just be a bunch of fags circle jerking over a lame crappy pasta with the added autism of reply to this post or mom is oh no kilt. Uhh well... Sigh. Mario if he real --- You know it would have made more sense to do this with Luigi's mansion. Which is actually a great game, has a spooky vibe to it. I think it would be relatively easy to make a real scary mod for that one, just given the available assets. Its too bad it's geared toward ten year olds. But I guess the innocent charm of a sPoOkY environment was refreshing, you know compared to rated M survival horror games. I think the reason M64 is used is because it is incredibly recognizable, and it is incredibly easy to hack the game since many other 64 games share the same infrastructure. Some guy merged starfox fighter planes into fucking Zelda. Fake creepy pastas aside it would be cool to see a fan-made mario IP made that was made for adults. Of course fagtendo wouldn't like it but i bet a lot of fans would even if it was on a system from way back. Im sure there us a environment editor if some kind, but if we could get ahold of the full SDK for the 64 might be doable. Like you mentioned the fan made sequel, so there must be a way. --- ( how to get to forest ) build up speed then grab the bouncy box thing the extra momentum will send you soaring over the map with enough speed to get past the walls. after that you'll hear boo sounds and maybe even see broken assets but once you get far enough the game will either crash or you'll see it a frame before it crashes --- ===== MARIO IF HE REAL pt 2 (6 2020) ===== Some of these theories such as the Wario one, all of the pictures, Wet Dry world and the personalized copys. It kind of gives me the same feeling as the pink sky in MK64 and way Peach's Castle looks in MK64. Also always wondering what was over the hills in SM64. --- I want to know about Lakitu. Why is he filming Mario just for him getting cake with Peach? How did he know Mario was coming? Where did the film reel end up? --- the (DO NOT RESEARCH) thing is very interesting even if fake (wich is is) the images and videos made to back it up are soo uncanny and eerie that makes me want to exploit it. i love these kind of "something is odd/ocult but oddly familiar" kind of fiction specially in videogames. someone needs to do some rom-hacks to go along or write something (wich im thinking on doing). --- The Wario Apparition was created from the subconscious wishes to see him in Mario 64 that the shared desired caused him to appear as a horrifying half start in some copies of the game. That image is what its supposed to look like, but those who encountered it ingame can't even describe what it looked like as many suffer from memory loss and stroke-like symptoms. If you suspect you're seeing it ingame its suggested you shut the console off immediately because once you give it power by witnessing it, it gains power to begin manifesting itself in your reality. --- >Gyroid face In Animal Crossing for Gamecube, there are strange, stationary dancing creatures called "gyroids". These are based off of Japanese clay burial figures. If a player leaves to visit another player's town, and they quit or reset the game mid-trip, they will discover that their character's face has been temporarily replaced with that of a "gyroid", and that their inventories will have been emptied. In addition, two villagers, Coco the rabbit and Nindori the ostrich share gyroid faces. Some people say that there was a series of people trying to replicate the "gyroid face trick" in real life, boarding trains, dropping everything they have, and walking home. --- "Have you ever played through Wet Dry World and felt this eerie feeling? That's the emotional aura in effect. Wet Dry World has this unfinished, beta-esque feeling of incompleteness. Like it was a test build that was slapped together into a course at the last second. Truth is, WDW is a simulated human brain. Not in the traditional sense, but similarly to how people have made calculators in Mario Maker, and computers in Minecraft. I don't remember it exactly, but it had to do with the shifting water tides. Another thing that hints into this is the brain diagram found in the stage, which was probably put in there as a reference point for the developers when making this. Super Mario 64 is, at its core, and insidious and evil work of human creation, a twisted experiment made to test the bounds of technology. It's horrifying. Every copy of Super Mario 64 is personalized. Nintendo's experimental AI adapts and subtly creates a slightly altered version of the game tailored specifically for you, appealing to you subconsciously in ways you don't even notice, as well as attempting to mess with you and study how you react to it. Have you ever played someone else's copy of Mario 64? Have you ever felt like something was just a little bit off? That's why. That's how. This is much more than just simple experimentation with procedural generation, however. There are many layers to this, and some of them are more sinister and malicious than others. The secrets of the game are probably hidden within a single, personalized copy of somebody. A copy hidden from the masses by Nintendo to cover-up the truth about their experiment. What if the ROM that Nintendo uses for all the Virtual Consoles and shit are all the least-personalized ROM, that way they can cover your tracks. What if the ROM that is uploaded to all those pirate sites were uploaded by Nintendo, that way people wouldn't be able to replicate the personalization? It's messed [up]. This shit goes DEEP." --- WDW is a reference to the flooded past world. ancient giant buildings, sunken ground levels, sunken windows and entries. no one can make those buildings again. everyone in WDW is dead, only robots and bugs remain. --- Mario 64 carts all have a timer printed into the PCB that slowly counts down from #7FFFFF and when it reaches #000000 (which takes about 19 years) it removes all personalization. Also disassembling the cart will zero the timer and remove the personalization (mechanism is still unknown, but it's speculated that Nintendo built a light sensor into the PCB) ===== Mario if he Real, pt3 === Every copy of Super Mario 64 is personalized. Nintendo's experimental AI adapts and subtly creates a slightly altered version of the game tailored specifically for you, appealing to you subconsciously in ways you don't even notice, as well as attempting to mess with you and study how you react to it. Have you ever played someone else's copy of Mario 64? Have you ever felt like something was just a little bit off? That's why. That's how. This is much more than just simple experimentation with procedural generation, however. There are many layers to this, and some of them are more sinister and malicious than others. Super Mario 64 is, at its core, an insidious and evil work of human creation. --- I think it's secrets and theories getting more secret and intense (and shittier) the further down it goes. Take a look through this. Do not research. --- I see. How does that make every copy 'personalised'? --- None of this is actually real, but apparently Nintendo was able to create a super-early AI that learns what you like from the moment you put the cartridge in for the first time, and adapts the game ever so slightly to suit you, the player. Sometimes this resulted in strange things, like ghost Warios and beta builds being activated. Just saying again, none of this is actually real. --- Oh, OK. I'm way out of the loop, lol --- Yeah it's a fairly new thing. There's a lot of obscure videos about it on YouTube, starting with things like this, you can check it out but there's not really much to see. It says "DO NOT RESEARCH" everywhere but nothing will happen if you do. I'm looking through this stuff with mario sleeping infront of the water level entrance because a ghost of wario appears allegedly, not sure why but I find bullshit like this super interesting. Try googling each individual thing on the image. --- Hello, I'm new to this Reddit stuff so my apologies if I'm slow on things Disclaimer, this was at some friends house way back, and only met those kids once. Both copies of Mario 64 and goldeneye were quite different than the copies I got myself shortly after. I'm looking to see if anyone has ever heard of or seen a custom level from super Mario 64 dating back from approx. 1998-2001. This level, from what I remember, looked like Mario Kart 64's moo moo farm. Simple fence along the level, small beige pathway bringing you to an open field, trees spread around and an unkillable bowser that always one hit you way out back. Goombas were around, and you had access to some power-ups like the flying cap. You accessed it via a dirt pathway in the hills outside of peaches castle, right behind where Mario jumps out the pipe in the beginning. Didn't have any special loading screen, just the one star for that level. This has been bothering me for years, I swear I played and seen this level as a kid, I waited for Mario to go into his sleep animation on this red contraption I always called the tractor, so me and the other kids could go eat hotdogs for lunch. Not only that, a few months after this i got my own copy of Mario 64 and the console, i was sorely upset to find that level wasn't in my game, I spent the better half of two hours trying to crawl up that hill. I have up and shrugged it as a future level. 20 years have gone by and still haven't found it. Any help would be appreciated. Cheers. --- In relation to super mario 64, I have a memory that is a bit weird related to the boo in the basement Personal Story So, I remember back when I 1st played super mario 64, I was 5 or so, with a cousin older than me. He defeated the 1st bowser and gave me the control to explore the new areas while he went for a drink. I went to the 1st door I saw without a star, didn't see the stairs to the bottom so I instead went to the hallway where there's a boo. Now, never in my life I had saw a boo, but I though that, as any enemy, I could just punch it. Now, in the game, when you approach that boo, said boo retreats and escapes to the courtyard, filled with more boos, right?, well, when I approached the ghost, he started chasing me, it took a huge chunk of my health and I decided to run away to the safest place I knew, the main hall of the castle. The boo followed me there, and killed me. I turned off the console in fear. A week later, I got a nintendo 64 emulator from a family's friend so I decided to play super mario 64, I avoided the ghost hallway during my 1st playtrough. Then I started a new save file some years after that, and 1st thing I did was run to the hallway to try and fight back the ghost, nothing. Unless you have a set amount of stars, the boss don't generate in the courtyard, so I went back to play the game and defeat bowser to see them...then this motherfucker appeared from behind me and started chasing me, I tried to fight back but nothing worked. Angry, I restarted the game and ran back to the courtyard, I was going to defeat that boo and...nothing, no chase, no jumpscare, nada. I played the game as normal, unlocked the ghost house and the boo in the hallway acted as normal, running away and never attacking back. I assume this is simply a child memory that is fucked up due to time, but still, whenever I walk trough that hallway and see that ghost, I always expect it to chase me for intruding in the basement ----- Doesn't anybody else think that Wet Dry World from Mario 64 feels kind of weird. Its got a weird negative aura around it. --- Well now that you mention it, that texture in particular is very odd and out of place for a Mario game. Looks like AI generated middle eastern slums --- Yeah, plus there is that abandoned underwater town for some reason. --- Mario 64 has a weird thing on it, feels kind of awkward sometimes, scary, you feel alone in the castle,is so huge, there is no luigi, the tecnical limitations are the reason of this things looking creepy and strange (unintetionally) i guess... Some of the Skybox and all the levels/worlds structures are the reason why Mario 64 looks like a dream, 3d platforms and an image escalated to the whole level/world, that makes you think the levels are infinite,mysterious, even a limbo,a underworld, it's unique. --- I've always felt that Mario 64 has a weird vibe in general and that's why I love it. The, music, secrets, and emptiness of the castle make it a little creepy and it feels like you're in a 3D tech demo, those are reasons I feel why it got so many fake videos and edits back in the day. --- i remember having a dream about finding floating, husk-like figures floating in the flooded city. beside the corpses, i did enjoy getting to explore the inside of the building and all the other usual Dreaming About A Videogame type stuff. i'm pretty sure i got to play as luigi in that dream too, since that was another huge obsession of mine as a kid. still get weird vibes from wet dry world in general, though. if it wasnt for the chuck-ya, i think it'd feel too abandoned for comfort. === Can anyone redpill me on the WARIOLAND games? I remember reading various comments from anons describing it is secretly evil, prophetic, symbolic, etc --- ===== END DOCUMENT Jan 10, 2021