~ june 2020? Nintendo Weirdness ===== https://www.youtube.com/watch?v=8zjhtSeocXc [Embed] I just realized SM64 has a very Alejandro Jodorowsky type vibe to it >high contrasts, bright colors but still ominous >focus on odd, symmetrical interiors/exteriors >Jodorowsky has lots of explicit occultism, SM64 has lots of unexplained shit that makes people feel uneasy >None of the characters feel like "characters," just weird beings whose job it is to guide you deeper into the otherwise empty worlds --- ( asking questions about a photo of a small Spanish town ) NIntendo decided to use it as an unreachable background image in one of the levels of the game. The level of the game seems to provoke feelings of unease/dread in some players and there is ongoing speculation that that level is in fact an artificial-intelligence schematic of the human brain. --- ( tick tock clock img ) I'm not even joking about this, ever since I was a kid I remember very well there being two Rabbits-one very fat and large and one small-inside the glass part of the clock. It's been years since I thought about it but it's such an incredibly distinct and specific memory. I never saw them for myself, but somehow I just thought they were real. [= gold pendulum objects in level?? =] --- ^ my brother and I had two stuffed rabbits, one big blue and fat and the other small and beige. We used to pretend they lived in the game... --- I want to know about Lakitu. Why is he filming Mario just for him getting cake with Peach? How did he know Mario was coming? Where did the film reel end up? --- The Wario Apparition was created from the subconscious wishes to see him in Mario 64 that the shared desired caused him to appear as a horrifying half start in some copies of the game. That image is what its supposed to look like, but those who encountered it ingame can't even describe what it looked like as many suffer from memory loss and stroke-like symptoms. If you suspect you're seeing it ingame its suggested you shut the console off immediately because once you give it power by witnessing it, it gains power to begin manifesting itself in your reality. --- "Have you ever played through Wet Dry World and felt this eerie feeling? That's the emotional aura in effect. Wet Dry World has this unfinished, beta-esque feeling of incompleteness. Like it was a test build that was slapped together into a course at the last second. Truth is, WDW is a simulated human brain. Not in the traditional sense, but similarly to how people have made calculators in Mario Maker, and computers in Minecraft. I don't remember it exactly, but it had to do with the shifting water tides. Another thing that hints into this is the brain diagram found in the stage, which was probably put in there as a reference point for the developers when making this. Super Mario 64 is, at its core, and insidious and evil work of human creation, a twisted experiment made to test the bounds of technology. It's horrifying. Every copy of Super Mario 64 is personalized. Nintendo's experimental AI adapts and subtly creates a slightly altered version of the game tailored specifically for you, appealing to you subconsciously in ways you don't even notice, as well as attempting to mess with you and study how you react to it. Have you ever played someone else's copy of Mario 64? Have you ever felt like something was just a little bit off? That's why. That's how. This is much more than just simple experimentation with procedural generation, however. There are many layers to this, and some of them are more sinister and malicious than others. The secrets of the game are probably hidden within a single, personalized copy of somebody. A copy hidden from the masses by Nintendo to cover-up the truth about their experiment. What if the ROM that Nintendo uses for all the Virtual Consoles and shit are all the least-personalized ROM, that way they can cover your tracks. What if the ROM that is uploaded to all those pirate sites were uploaded by Nintendo, that way people wouldn't be able to replicate the personalization? It's messed [up]. This shit goes DEEP." --- Mario 64 carts all have a timer printed into the PCB that slowly counts down from #7FFFFF and when it reaches #000000 (which takes about 19 years) it removes all personalization. Also disassembling the cart will zero the timer and remove the personalization (mechanism is still unknown, but it's speculated that Nintendo built a light sensor into the PCB) None of this is actually real, but apparently Nintendo was able to create a super-early AI that learns what you like from the moment you put the cartridge in for the first time, and adapts the game ever so slightly to suit you, the player. Sometimes this resulted in strange things, like ghost Warios and beta builds being activated. Just saying again, none of this is actually real. [> hmm, why so insistent it's "not real", *hmmm???* <] --- Disclaimer, this was at some friends house way back, and only met those kids once. Both copies of Mario 64 and goldeneye were quite different than the copies I got myself shortly after. I'm looking to see if anyone has ever heard of or seen a custom level from super Mario 64 dating back from approx. 1998-2001. This level, from what I remember, looked like Mario Kart 64's moo moo farm. Simple fence along the level, small beige pathway bringing you to an open field, trees spread around and an unkillable bowser that always one hit you way out back. Goombas were around, and you had access to some power-ups like the flying cap. You accessed it via a dirt pathway in the hills outside of peaches castle, right behind where Mario jumps out the pipe in the beginning. Didn't have any special loading screen, just the one star for that level. This has been bothering me for years, I swear I played and seen this level as a kid, I waited for Mario to go into his sleep animation on this red contraption I always called the tractor, so me and the other kids could go eat hotdogs for lunch. Not only that, a few months after this i got my own copy of Mario 64 and the console, i was sorely upset to find that level wasn't in my game, I spent the better half of two hours trying to crawl up that hill. I have up and shrugged it as a future level. 20 years have gone by and still haven't found it. --- In relation to super mario 64, I have a memory that is a bit weird related to the boo in the basement Personal Story So, I remember back when I 1st played super mario 64, I was 5 or so, with a cousin older than me. He defeated the 1st bowser and gave me the control to explore the new areas while he went for a drink. I went to the 1st door I saw without a star, didn't see the stairs to the bottom so I instead went to the hallway where there's a boo. Now, never in my life I had saw a boo, but I though that, as any enemy, I could just punch it. Now, in the game, when you approach that boo, said boo retreats and escapes to the courtyard, filled with more boos, right?, well, when I approached the ghost, he started chasing me, it took a huge chunk of my health and I decided to run away to the safest place I knew, the main hall of the castle. The boo followed me there, and killed me. I turned off the console in fear. A week later, I got a nintendo 64 emulator from a family's friend so I decided to play super mario 64, I avoided the ghost hallway during my 1st playtrough. Then I started a new save file some years after that, and 1st thing I did was run to the hallway to try and fight back the ghost, nothing. Unless you have a set amount of stars, the boss don't generate in the courtyard, so I went back to play the game and defeat bowser to see them...then this motherfucker appeared from behind me and started chasing me, I tried to fight back but nothing worked. Angry, I restarted the game and ran back to the courtyard, I was going to defeat that boo and...nothing, no chase, no jumpscare, nada. I played the game as normal, unlocked the ghost house and the boo in the hallway acted as normal, running away and never attacking back. I assume this is simply a child memory that is fucked up due to time, but still, whenever I walk trough that hallway and see that ghost, I always expect it to chase me for intruding in the basement --- (wet dry world cesares spain img) Well now that you mention it, that texture in particular is very odd and out of place for a Mario game. Looks like AI generated middle eastern slums --- i remember having a dream about finding floating, husk-like figures floating in the flooded city. beside the corpses, i did enjoy getting to explore the inside of the building and all the other usual Dreaming About A Videogame type stuff. i'm pretty sure i got to play as luigi in that dream too, since that was another huge obsession of mine as a kid. still get weird vibes from wet dry world in general, though. if it wasnt for the chuck-ya, i think it'd feel too abandoned for comfort. --- >>27294946 As soon as you begin playing it starts mapping total playtime, button patterns, walking / jumping paths, and so on. ===== r jan 19 2020