>> Anonymous 01/27/21(Wed)09:46:09 No.27467294▶>>27484046 >>27484899 >>27452628 From what I remember Runescape NYC came from a rumor a few years back about sociologists examining runescape servers. They were going through different servers and looking at how players interacted with each other and went about the game to learn stuff about how humans associate/socialize/trade etc. The team found a pretty consistent pattern amongst all servers except one. This was noticed because most players of the game were only on for a couple hours at a time, and had no 'real' routine. They would log on, go mining or fight monsters or whatever, and only have loose relationships to larger groups (gaming clans) with only a few close friends they played with. There was one server, however, where nearly all players worked on a near 16-hour cycle. They each associated closely with a few dozen other players, and always logged in and out at the same time. The players on this server also always stayed within the confines of the large cities, and only performed one or two activities each. Some players would log in at 6am, and by 8am they would go to the bakery and cook for 8 hours. Then they go to inns/taverns for a couple hours, roam about, visit other players places of work, then log off. It was the only outlier server. Someone on the sociologist team noticed this was consistent with people who were studied in NYC; the data almost perfectly paralleled So the conspiracy goes that either the CIA/FBI/NSA/(insert gov't agency here) was using real surveillance data to recreate the real lives of people in NYC, or these player characters were a super-advanced AI designed to predict real human behavior for government study. >> Anonymous 01/29/21(Fri)00:19:57 No.27484899▶>>27488040 >>27467294 That's creepy af. Now think about this. That's consistently as creepy as anyone who spends their ACTUAL life logging in to Runescape to live as a video game character, by the same method of logic. What's more, is the ABC groups (FBI,CIA,etc.) would not even have to trace these people or be concerned with their lives, as their activity is already existing in code, which is essentially monitoring their behavior for them. By this I mean they are logged in and therefore accounted for...Plugged into the system. >> Anonymous 01/29/21(Fri)09:28:47 No.27488040▶ >>27484899 The ABCs already do something very similar to this. People who are on their watchlists have their online activity monitored so they can see that person's schedule. When they don't follow the known schedule the agency is automatically tipped off to them doing something unusual.